Friday, January 18, 2013

Team Member of Project

Team Member of Project

Question : Based on the project specified in 9.1; create a team of at least three people for the project. Specify their titles, internal and external rates, and abilities. Write a one-paragraph bio explaining each team member’s relevant experience and capabilities.

Project Manager

- Has overall responsibility for the successful initiation, planning, design, execution, monitoring, controlling and closure of a project.

- Combination of skills include the ability to ask penetrating questions, detect unstated assumptions and resolve conflicts.

- Responsibility to identify, monitor, and respond to the risk and make sure the project is delivered in budget, on schedule and within the scope.

- Communication skills must strong in order to convey the message or information between the team and clients.


Multimedia Designer

- Professional people who responsible in creating a high quality and performance of websites, products, special effects in video games and corporate logos.

- Required to has a high level of creativity and practical knowledge.

- This team consists of graphic designers, illustrators, animations, and image processing specialists who deal with visuals, thereby making the project appealing and aesthetic.


Interface Designer

- Combine an intuition understanding of what users need with practical experience of what does and does not, work in other products with an informed sense of what looks and feels right.

- Apply formal and predictive models of user behavior to the design process and evaluating their effectiveness through experiments.


- Responsible for creating a software device that organizes content, allows users to access or modify content, and presents that content on the screen.

- Build up a user-friendly interface



Video Specialist

- Understand the delivery of video files on CD, DVD, or the Web.

- Needs to know how to shoot quality video, the way to transfer video footage to computer. and how to edit the footage down to a final product using digital non-linear editing system (NLE)


 

 

Shooting and Editing Video for Multimedia

Shooting and Editing Video for Multimedia

Question : Discuss several considerations in shooting and editing video for multimedia. What techniques would you use to produce the best possible video, at a reasonable cost? Which of these techniques apply to all video, and which apply specifically to multimedia?

 

Before begin to shoot and edit video for multimedia, the first thing you need is to come out with a storyboard and a good quality of camera to shoot a video with a technically capable video editor. Therefore, you need a computer with fast processor and lots of RAM as when you editing video, the software will consume lot of RAM and with fast processor, your computer will not hang during the editing progress.
 
In addition, the lighting that available or required for shooting is needed in order to provide the best output of the video. Additional lighting should be added if it is needed. Besides that, color issues as well as camera angles also play an important character in shooting and editing video. Lastly, check the background noise such as traffic jam before start to shoot video. If could not avoid, turn the speakers loudly and to make it clear.
 
In addition, I would recommend using a digital camera instead of DSLR video camcorder. With good techniques on recording a video and editing software, even though a digital camera also able to produce a good video clip. Thus, try to use our environment as the natural lighting system instead of renting expensive lighting system from the studio.

Design and Produce Audio Portions of Multimedia Project

Design and Produce Audio Portions of Multimedia Project 

Question : You have been assigned to design and produce the audio portions of a multimedia project. The program will be delivered on CD-ROM, and video clips will take up most of the CD. You have only 50MB of storage space to store 20 minute clips of speech, 10 songs averaging three minutes long and a background sound loop. What sampling rate and depth should you use for the speech, for the music, and for the background sound? Why? Roughly calculate the file size totals for these specifications, and be sure that you end up with less than the 50MB of storage space allotted. Discuss your reasoning.


MP3 format would be the choice for my entire audio file in video clip. This is because it has compressed without affecting the quality of sounds.
Speech - 96kbps bit rate for music, 128kbps bit rate for the sound quality as the soung quality is near to the CD quality, 128kbps bit rate for background sound loop.
Speech
60seconds * 96kbps = 5760 kb of data
5760/8 = 720kb (0.772mb)
0.72 *20 = 14.4mb
Music
180seconds *128kbps = 23040 kb of data
23040/8 = 2880kb (2.88mb)
2.88 * 10 = 28.8mb
Background song
300seconds * 128kbps = 38400 kb of data
38400/8 = 4800kb (4.8mb)
Total
14.4 + 28.8 + 4.8 = 48mb

 

 

MULTIMEDIA, INTERACTIVE MULTIMEDIA, HYPERTEXT, AND HYPERMEDIA

MULTIMEDIA, INTERACTIVE MULTIMEDIA, HYPERTEXT, AND HYPERMEDIA

Question 4 : Discuss the differences among multimedia, interactive multimedia hypertext and hypermedia.


Multimedia is the combination of text, sound, animation, video that delivered to people by computer or others electronic or digitally manipulated means. Therefore, when we put together the sensual element of multimedia that are pictures and animation, engaging sounds, compelling video and some textual information, it can helps you to read the thought and mind of people. In addition, multimedia is easy to use and integrated and interactive but of course it is expensive and requires special hardware.
 
Interactive multimedia is related to the concepts interaction design, new media, interactivity, human computer interaction, cyber culture, and includes specific cases such as, for example, interactive television, interactive advertising, social media, virtual reality, and so on.
 
Hypertext is text which is not constrained to be linear and contains links to other text. Therefore, you can move from one subject to another even thought they might have different forms. For example, by clicking on the link in a hypertext document, a user can directly jump from a different content to another. Hypertext usually related to web pages.
 
Hypermedia is a term derived from hypertext, extends the notion of the hypertext link to include links among any set of multimedia objects such as sound, motion video and virtual reality. It also can connote a higher level of user interactivity than the interactivity already implicit in hypertext. Hypermedia simply combines hypertext and multimedia. However, hypermedia should not be confused with hyper graphics or super-writing which is not a related subject.
 
 
 
Question 5 : Your boss wants you to create a hypermedia system for Web visitors to find technical support information about your company. What are some of the implications in creating this system? Should you hand-build the links or use an automatic indexing system? Why?
 
Hypermedia is the use of text, data, graphics, audio and video as elements of an extended hypertext system in which all elements are linked, where the content is accessible via hyperlinks. This could help the user to understand more about the company because it allows to gather information in non-linear way which means that the users would have a choice as to what path the users want to takes in order to gather information.
 With use of hypermedia, it restricts the slow speed and take times to load the site. For the question of should hand build the links or use an automatic indexing system, the answer is depends. However, I would like to recommend to use automatic indexing system because it able to enhance the usability of multimedia material after it is organized in a lesson structure. Moreover, it also allows the company to create different context-based presentations starting from the expected skills of target users. Besides that, it also helps to create a through system without missing any procedures.